![]() This feature is useful for creating drum kits or instruments where each note has different sample. The root keys of the children are automatically adjusted, so that the correct pitch is played through the Layer Channel. Split children - Splits the children of the Layer Channel across the keyboard (starting with the root key of the Layer Channel), assigning each layer to a single key.Layering menu - Click on the small arrow at the top left of this panel you can access some additional commands:.To re-order the sequence, rearrange your Channels and reapply 'Set children'. NOTE: The system remembers the Channel order when 'Set children' was used. Sequential - ON: Each Channel will play in turn (round-robbin style) starting with the highest Channel working to the lowest when the ' Set children' function was used.NOTE: Crossfading only works withįL Studio native format plugins, it does not work with VST/AU plugins. Channels are faded from top (knob left) to bottom (knob right) in the Channel Rack. Sound: Child 1 > Child 1 + Child 2 > Child 2 > Child 2 + Child 3 > Child 3. For example If you have 3 Layer Channels turning the Fade knob from left to right will Fade knob - Used to set the crossfade level in crossfade mode.Crossfade - ON: The Fade knob (below) will crossfade between two or more Channels in the Layer.To make more interesting percussion sounds, for example, by assigning many similar samples to each Channel in the Layer. ON: A single, random, Channel in the Layer will play. Random - OFF: All children of the Layer Channel will sound on each note.Show children - Selects all Channels that are children of this Layer Channel in the Step Sequencer, and deselects all other Channels.To unassign a Channel from the Layer Channel, select all the Channels you want to remainĪs children and press the Set children button again (all unselected Channels become unassigned for this Layer Channel). Play a note on the Layer Channel, all the children play along. Set children - Assigns all selected Channels in the Step Sequencer as children in this Layer Channel.Its own Step Sequencer dots or Piano roll, these settings will not be applied. If you play a child of this Channel through NOTE: The levels you set in the Layer Channel apply ONLY to the notes played through that layer. Levels Adjustment - This section contains controls for the volume (VOL), panning (PAN) and Pitch of the linked layers.Here imagination is key, think horizontal (keyboard) and vertical (velocity, modulation, etc.) layering. You can include anĮnvelope Controller as one of the children and use it to automate the crossfade control. Things you can do: You can use a Layer Channel to create multi-sampled instruments by assigning unique keyboard regions to each child. The Layer Channel should now play all child layers. Click the Set children button on the Layer Channel and you are done.Right-Click on each Channel selector that you want to include in the layer.Just making sure there are no unwanted Channels in the layer. Deselect all Channels (Left-click any Channel selector then Right-Click it).You need access to the Set children button in a later step. Open the Layer Channel so the interface is showing.The child of a Layer Channel can be any Sampler Channel, Fruity Plugin generator or VST/AU, except another Layer Channel. Layers can be used to create complex instruments with different samples or to mix the sound of several instruments in one Channel, controlled by a single Layer Channel. The Layer Channel does not make sound, it passes note data from its Piano roll and controller input to any linked Channels (child channels). NOTE: Patcher is a more flexible alternative to Fruity Layer.
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